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AR Marketplace Taking Off

Augmented-RealityQR CODE PRESS - Nov 25 - ABI Research has shown that the market specific to AR tech will be worth an estimated $100 billion by the close of 2020. The prediction was that 21 million units of augmented reality based devices would ship in 2020 alone. This would represent a CAGR of 78% occurring between 2015 through the end of 2020.

See full article at QR Code Press

Nov 26, 2015 | Permalink | Comments (0)

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Asus Confirms AR Glasses To Be Released Next Year

Asus logoCNET - Nov 11 - After previously revealing it was mulling over the idea, Asus has officially announced it's working on its own augmented reality headset, and that it plans on releasing it next year for $3000. "It should be next year when we come out with a product," CEO Jerry Shen said, adding "we think AR (augmented reality) will be very important for people's lives."

by Michael Kan
See full article at CNet

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Nov 12, 2015 | Permalink | Comments (0)

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ARmKeypad Turns Arm Into A Keyboard

Arkey0897MASHABLE - Nov 7 - Japanese electronics maker NEC has unveiled a system that combines a set of glasses to visualize the virtual keyboard and a smartwatch to detect how fast users type. NEC thinks the innovation could be used in a wide range of working environments including healthcare, manufacturing, document management and even security.

by Adario Strange
See full article at Mashable

Nov 09, 2015 | Permalink | Comments (0)

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WakingApp Raises $4.3M For AR And VR

Wakingapp logoPRNEWSWIRE - Nov 4 - Funds raised in Series C from Youzu Interactive as well as one of largest Internet and search companies in China will be used toward expanding the company's AR/VR platform offerings, ENTiTi Creator and ENTiTi Viewer, and expanding its sales, marketing and business development in the United States and China.

See full article at PRNewswire

Nov 05, 2015 | Permalink | Comments (0)

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Blippar AR Platform Acquires Binocular

Blippar-binocularTECHCRUNCH - Oct 29 - Binocular is an Austin, TX-based company that creates augmented reality applications for brands, with a specialty in the virtual try-on. The company created the Glasses.com app for Luxotica, which manufactures 75% of the world’s sunglasses, letting users try on glasses using a smartphone app with very realistic rendering.

by Jordan Crook
See full article at TechCrunch

Oct 30, 2015 | Permalink | Comments (0)

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AR Devices From Magic Leap

Magic leap logoMOBILE COMMERCE PRESS - Oct 28 - Magic Leap has managed to raise about half a billion dollars from some massive tech giant investors and is "gearing up to build millions of things," said its president and CEO, Rony Abovitz. It is currently running part of its operations in Florida out of an abandoned Motorola factory. Aside from AR, it might also involve the use of retinal projection and was developed through surgical research.

See full article at Mobile Commerce Press

Oct 29, 2015 | Permalink | Comments (0)

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Augmented Reality Dinosaurs

WAI - Oct 28 - This is a grand demonstration of AR at Gitex conference in Dubai last week. I tried to catch the dinosaur, but momma came running. - Mark Brooks

Oct 28, 2015 | Permalink | Comments (0)

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Asus Considers AR Glasses

Asus logoKRWG NEWS 22 - Oct 21 - Asus is talking with the Windows software maker about building its own version of Microsoft’s HoloLens. Asus' interest in becoming the first outside company to build a version of Microsoft’s device could give a boost to AR. No version of HoloLens is on the market yet. Microsoft is expected to release a version for software developers for $3,000 in early 2016. That move is designed to spur developers to create HoloLens apps that will appeal to consumers.

See full article at KRWG News 22

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Oct 22, 2015 | Permalink | Comments (0)

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Amazon Patent For AR-enabled Glasses

Amazon-smart-glassesIBTIMES - Oct 18 - The Amazon glasses are expected to work with a mobile device like tablet to display AR content. Unlike some of the recently developed smart glasses, the patent suggests that Amazon's smart glasses would have the ability to switch from a 3D screen to a transparent glass panel. This hints at the presence of mixed reality that would let viewers interact with the real world at the same time wearing the glasses.

by Jagmeet Singh
See full article at IBTimes

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Oct 20, 2015 | Permalink | Comments (0)

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Qualcomm To Sell Vuforia AR Business For $65M

Qualcomm logoMOBILE WORLD LIFE - Oct 14 - Qualcomm Connected Experiences is offloading the business to IoT platform company PTC for $65 million, with the new buyer pledging to continue investment and support for the platform and its developer ecosystem.

by Steve Costello
See full article at Mobile World Live

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Oct 14, 2015 | Permalink | Comments (0)

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Murata's "Cool Design Smart Glass" Concept

Murata smart glassesGIZMAG - Oct 12 - The smart AR glasses incorporate what Murata claims is the world's smallest micro PS switch module and are designed to give the wearer the ability to remotely control domestic appliances without searching down the back of the couch for the remote or making the long trek to the light switch.

by Stephen Clemenger
See full article at GizMag

Oct 13, 2015 | Permalink | Comments (0)

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Facebook Working On Augmented Reality

Facebook augmented realityTECH CRUNCH - Oct 7 - Facebook's Michael Abrash said virtual reality is already "past the knee of the curve," and has basically arrived. But augmented reality, by its nature, presents a new type of problems. "There are a whole host of challenges — how you do the optics and displays and get photos onto the eyes, how you have something that’s socially acceptable and comfortable all day. I think VR is here now, I think AR will be here, but it’s a long road to get there."

by Matthew Lynley & Josh Constine
See full article at Tech Crunch

Oct 08, 2015 | Permalink | Comments (0)

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AR Market Projected To Grow At 88.5% CAGR To 2019

Augmented reality1PR NEWSWIRE - Sep 30 - According to this 2015 augmented reality market report, companies are focusing on developing a mobile workforce in order to function better. Healthcare, automotive, defense, oil and gas, and mining are some of the sectors that are investing heavily in automation to reduce human errors. Further, the report states that the augmented reality market is facing a tough challenge because majority of AR apps available in the market fail because of poor content and the lack of ability to add new content.

See full article at Market Watch

Oct 01, 2015 | Permalink | Comments (0)

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AR Has An Image Problem

Hologram-boardroom3TECHCRUNCH - Sep 27 - Largely misconceived as an absolute technology that only lends itself to advertising and marketing opportunities, the real potential of AR is just emerging. AR is not a linear technology — it is macro. The Internet has powered remarkable new ways for us to achieve just about everything and AR, in all its many forms, will be at the forefront of the next revolution in the way we connect with the world around us. 4 industries AR will impact next: Education, Retail, Industrial, Food and Health.

by Ambarish Mitra
See full article at Tech Crunch

Sep 28, 2015 | Permalink | Comments (0)

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Using AR To Guide Surgeries At A Distance

Wachs-star_btylrpENGINEERING.COM - Sep 9 - Researchers and engineers at Purdue University and the Indiana University School of Medicine are developing an “augmented reality telementoring” system to connect surgeons with specialists across the world. The new System for Telementoring with Augmented Reality (STAR) uses modern technology like transparent displays and sensors to improve the quality of communication between surgeons and specialists.

by Kagan Pittman
See full article at Engineering.com

Sep 10, 2015 | Permalink | Comments (0)

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Senth IN1 AR Glasses For Cycling

Insenth glassesGIZMAG - Aug 19 - Insenth is offering AR glasses that let riders place and receive phone calls, select music, take photos, navigate, and more. Senth IN1 communicates with the user’s iOS or Android phone via Bluetooth, while also communicating with a handlebar-mounted capacitive thumb remote. Riders control functions either by using the remote, voice commands, head movements, or a lateral touchpad on one arm of the glasses.

by Ben Coxworth
See full article at GizMag

Aug 20, 2015 | Permalink | Comments (0)

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Global Smart Glasses Market For AR 2015-2019

Marketresearchreports logoWHATECH - Jul 15 - Market analysts forecast the Global Smart Glasses market for AR to grow at a CAGR of 194.2% over the period 2014-2019. The report covers the overall ecosystem of the Global Smart Glasses market for Augmented Reality which includes engine providers, software application developers, and smart glasses OEMs and discusses the major drivers, challenges, and trends that influence the growth of the market.

See full article at WhaTech

Jul 16, 2015 | Permalink | Comments (0)

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Samsung Smart Headset With 3D-cam, 2x Displays, And AR/holography

Samsung headsetSLASH GEAR - Jul 9 - The device has a "light guide element" in two parts, one part dents out a "virtual image", while a second element sends out a light from "outside the wearable display device to a predetermined position." Two additional elements are used to reflect light to their correct positions. It has dual cameras to create a 3D photo and video capture setup that results in images and video closer to our everyday two-eyed human visual system than any camera system has been able to implement before.

by Chris Burns
See full article at Slash Gear

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Jul 10, 2015 | Permalink | Comments (0)

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The 7 Drivers Of The $150B AR/VR Industry

Augmented virtual realityTECH CRUNCH - Jul 8 - AR and VR share some common drivers that will shape their future, but the problems they solve are different.

  • Mobility: AR needs untethered platforms, all day battery life, and mobile quality of service for voice and data. Mobility isn’t that big a deal for VR, although it’s a big plus for mobile VR.
  • Vision: The critical elements are field of view, depth of focus/depth of field, vision correction, image resolution, and luminosity/viewability.
  • Immersion: The keys to immersion are position tracking (spatial and rotational), jitter, object stability, audio quality, and audio tracking (stereo vs 3D).
  • Usability: Processing power (a tradeoff with battery life for AR and host platform cost for VR), user comfort (motion sickness for VR and weight for AR), and user input controls (controller, hand/body, eye, voice, user position, environment).
  • Flexibility: Cross-platform operating systems and SDKs for AR and VR make developers’ lives a lot easier. Mixed Reality holds even greater promise by providing the ability to switch easily between AR and VR on the same device.
  • Wearability: Design style and comfort top of the list. AR faces greater challenges than VR because of its usage on the street, with tradeoffs between size, weight and power dependent on battery life and efficient CPUs and GPUs.
  • Affordability: Immersive VR must follow the path trodden by PCs and consoles to reach a mass audience. Ambient VR needs to be even less expensive AR players should be talking to the telcos now, because there’s a lot of educating to do.

by Tim Merel
See full article at Tech Crunch

Jul 09, 2015 | Permalink | Comments (0)

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Epson Moverio BT-2000 Smart Eyewear Upgrades

Epson moverio 1READ WRITE - Jun 23 - The integrated camera gets a bump to 5 megapixels with 3D depth sensing, AR capabilities are boosted with an inertial measurement unit for more-accurate head tracking. The display now supports voice control even without an active Wi-Fi connection. The device is going on sale in Europe, the Middle East, Africa, Japan and the U.S. this fall.

by David Nield
See full article at Read Write

See all posts on Epson

Jun 24, 2015 | Permalink | Comments (0)

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