NY TIMES - Jun 15 - People immersed in a virtual reality game can easily lose track of where furniture, windows and humans are around them. At Valve, makers of HTC's Vive, developers plan to minimize unwanted collisions with a feature it calls a "chaperone" system. A trickier challenge could be policing virtual reality games that are social in nature. The potential for harassment - especially in online settings that permit anonymity - are very real for VR.
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